Design a site like this with WordPress.com
Get started

FAGE Random Ancestry Selection

Photo by Martin Damboldt on Pexels.com

Sometimes players are having difficulty coming up with a character concept. The FAGE game does provide random tables for their character’s background, but nothing for the ancestry selection. At my table, I always seem to have at least one player who can’t decide. So, here are some tables to help with that selection.

2d6Common Ancestry
2-3Gnome
4Halfling
5Elf
6-7Human
8-9Orc
10-11Dwarf
12Roll on Random Heritage Table,
or roll twice on this table ignoring results of 12.
Table 1: Random Common Ancestry

This table is heavily weighted towards humans, giving them a 30.56% chance of occurring, Orcs have the second highest weight with 25.00%. From there we have Dwarf at 13.89%, Elf at 11.11%, Halfling at 8.33%, and finally Gnome at 8.34%. The reasoning for this is because I figured Humans and Orcs are everywhere, Dwarves and Elves being sort of likely to wander the world a bit, with Halflings and Gnomes probably being the least likely. Admittedly, all of this is based upon my perceptions of representation in classical fantasy literature, and is always going to vary depending upon locale. For instance, the table would have to be reworked if the campaign were taking place in an Elven forest.

If you’re only playing with the classic fantasy ancestries as defined in the FAGE basic rulebook, then a roll of 12 should just be defined as a character with mixed ancestry. So roll twice on table 1, rerolling any results of 12 that may come up again. This either gives the player a 2.78% chance to have a mixed heritage character, or if you branch into table 2, then a chance at an uncommon ancestry.

1d6Ancestry
1-2Roll on Random Uncommon Ancestry Table.
3-6Roll twice on Random Common Ancestry Table ignoring results of 12.
Table 2: Random Ancestry

I gave heavier weight on table 2 to generating a mixed ancestry character, rather than branching off into the uncommon ancestry table below. So, with this table, that means a mixed ancestry character has a 1.85% chance of occurring, and chance of getting into the uncommon ancestry table is sitting at 0.93%.

2d6Uncommon Ancestry
2-3Orean
4-6Draak
6-9Beastfolk
10-12Blooded
Table 3: Random Uncommon Ancestry

Here I placed most of the weight on the Beastfolk with 55.56% of the weight on this table going to them, or for a total weight of 0.51% chance of getting a Beastfolk. I did this because, even though they are faerie, I figured they were likely to be more common than the other ancestries on this table. The next heaviest weight I gave to the Draak with 19.44% of table 3, for a total chance of 0.18%, with the Blooded as a close third to them at 16.67% on table 3 and a 0.15% overall. Finally rounding out the table with the Orean with 8.34% of table 3 and their 0.08% chance overall.

If these tables don’t work for you, feel free to generate your own and please share them. I used the nifty little site called AnyDice to easily work out the percentages (I was sort lazy and didn’t want to do the math myself).

Have fun and Game on!

Advertisement

Published by gamer4lyf

Tabletop and video gamer, and major RPG enthusiast/hobbyist, particularly for OSR and indie games.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: