Human Ancestry

While working on creating our own version of FAGE, I was inspired by the Human Cultures table found in The Lost Citadel Fantasy AGE Conversion book. So, I created something similar for Golarion based upon the human races, though I decided to call mine Human Ancestry. Admittedly, we decided not to use it, because we collectively felt that it over-complicated things, but I figured I’d share it here.

RollGroupAncestryAbility ScoreFocus
3MAzlantiAnyIntelligence (Historical Lore) or Intelligence (Arcane Lore)
4ABonuwat, MwangiConstitution or IntelligenceCommunication (Bargaining) or Dexterity (Sailing)
5BZenj, MwangiCommunication or StrengthDexterity (Acrobatics) or Perception (Tracking)
6CKellidsConstitution or WillpowerIntelligence (Natural Lore) or Strength (Might)
7DGarundiAccuracy or WillpowerCommunication (Animal Handling) or Strength (Driving)
8EKeleshitesCommunication or DexterityDexterity (Sailing) or Willpower (Faith)
9-10FChelaxiansFighting or WillpowerAccuracy (Dueling) or Communication (Etiquette)
11GVarisiansAccuracy or PerceptionCommunication (Performance) or Dexterity (Acrobatics)
12HTaldansAccuracy or IntelligenceDexterity (Calligraphy) or Intelligence (Historical Lore)
13IUlfenStrength or WillpowerConstitution (Drinking) or Intelligence (Navigation)
14JTiansDexterity or PerceptionCommunication (Etiquette) or Strength (Jumping)
15DVudraniAccuracy or WillpowerDexterity (Acrobatics) or Intelligence (Cultural Lore)
16KShoantiPerception or StrengthConstitution (Running) or Intelligence (Natural Lore)
17HMauxi, MwangiAccuracy or IntelligenceDexterity (Crafting) or Willpower (Faith)
18LBekyars, MwangiFighting or PerceptionDexterity (Stealth) or Willpower (Self-Discipline)
Human Ancestry

I arranged the different ancestries in the manner that I did, because the group is currently based in Nirmathas. If you use this, then I recommend that you rearrange the order based upon what you feel is appropriate for your party’s starting region. A Google search will reveal many different analyses of 3d6 distributions. I used this one.

In the following table of human benefits, the group from the previous table is used to perform additional separation of the different ancestries.

2d6 RollGroupBenefit
2 *B, F, G, I+1 Intelligence

A, C, D, H, K+1 Fighting

E, J, L+1 Willpower
3-4ALLFocus: Constitution (Stamina)
5ALLFocus: Perception (Searching)
6ALLFocus: Communication (Persuasion)
7-8 *I, K, L+1 Constitution

D, F, G, H, J+1 Communication

A, B, C+1 Perception
9 *A, C, I K, LFocus: Communication (Deception)

D, FFocus: Dexterity (Initiative)

B, E, G, H, JFocus: Constitution (Drinking)
10-11 *A, B, C, I, KFocus: Accuracy (Brawling)

D, F, HFocus: Perception (Empathy)

E, G, J, LFocus: Strength (Climbing)
12 *A, C, D+1 Strength

E, F, J, K, L+1 Accuracy

B, G, H, I+1 Dexterity
Human Benefits

The asterisk (*) after the numbers in the above table, represents that any of these are options for ancestries from group M.

Admittedly, this does add complexity to the character creation, but I do like the idea. So, perhaps we’ll be able to make use of this at some point in the future.

Published by gamer4lyf

Tabletop and video gamer, and major RPG enthusiast/hobbyist, particularly for OSR and indie games.

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