FAGE Rangers

Ironfang Scout by yigitkoroglu
Ironfang Scout by yigitkoroglu @ DeviantArt

In the Ironfang Invasion AP, rangers are a recurring and common aspect. So, I figured I would need something to address the base aspect of this iconic class that exists in PFRPG. Unfortunately, despite how iconic the class is, there are a number of different aspects to it, not to mention the variations that the archetypes provide as well. So, the first thing that I did, was include the Underdelver from The Lost Citadel FAGE Conversion book and we’ll be calling it a Darklands Ranger, which fortunately will require no other changes.

Since animal companions can be handled with the Beastmaster specialization, I decided to do a variation of the Spirit Ranger archetype using the FAGE playtest rules that I found on the Green Ronin Discord server.

Ranger, Spirit

Rogue/Warrior Specialization

Spirit rangers have a unique connection to the natural world.

Spirit Ranger Talent

Classes: Rogue, Warrior
Requirements: Must be a Novice in one of the following: Archery, Dual Weapon Style, or Scouting.

You can summon forth a spirit animal to fight by your side.

Novice: You can call out to nature to summon a spirit animal, a loyal magical beast that in many ways acts as an extension of yourself and represents your kinship with the wild. As a major action, you can summon a boar, crocodile, eagle, horse, snake, or wolf to your side once per day. Spirit animals are like a normal animal of its kind (see Fantasy AGE Bestiary, page 129-130), except that it has the spectral quality (Fantasy AGE Bestiary, page 135) and their attacks are treated as magical. A spirit animal acts on your initiative and follows commands without the need for a Communication (Animal Handling) test. The spirit animal remains until dismissed, slain, or the end of the day. If your spirit animal is slain, you must wait a week until that spirit animal can be summoned again, but can call forth others.

Expert: When you summon a spirit animal, you can also choose a bear or tiger.

Master: You can perform Double Attack, a special combat stunt for 2 SP. This allows your spirit animal to make an attack against the same target. This attack does not generate stunt points.

SP CostStunt
2Double Attack: Your attack allows your spirit animal to make an attack on the same target. This attack does not generate stunt points.
Double Attack Stunt Table

Then in an attempt to capture a different aspect of the classic ranger, I construct from scratch the following Huntsmen Ranger to reflect the ranger’s effectiveness in tracking down dispatching their quarry.

Ranger, Huntsmen

Rogue/Warrior Specialization

Huntsmen rangers make a full-time job out of hunting down and destroying their enemies.

Huntsmen Ranger Talent

Classes: Rogue, Warrior
Requirements: Must be a Novice in one of the following: Archery, Dual Weapon Style, or Scouting. Must posses the Intelligence (Natural Lore) focus.

You excel at tracking and fighting your identified enemy.

Novice: You select a monster group (as defined in PFRPG) and that becomes your identified enemy for all effects of this talent. Additionally, you gain a +1 bonus on all checks made involving an adversary from your identified enemy grouping, including attacks. For example, the undead could be selected, and attempts to perform Perception (Tracking) would gain a +1 on the roll to track undead creatures.

Expert: You’ve learned your enemies methods of attack so well, that your armor counts as double against their attacks.

Master: You have become so effective at dispatching your identified enemies that you add half your level (rounded down) to all damage that you deal to them.

I think with these three different kind of rangers, in addition to the beastmaster, that the recreation of different kinds of rangers should be significantly easier in this game.

Here is a link to the image used above, since I couldn’t do a proper link to it above due to the limitations of using a free blog on here. https://www.deviantart.com/yigitkoroglu/art/Ironfang-Scout-676023831

Published by gamer4lyf

Tabletop and video gamer, and major RPG enthusiast/hobbyist, particularly for OSR and indie games.

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